Thursday, January 26, 2012
Dream Weaver
I find myself grasping at the intangible strands of dreams. For me hope, inspiration, and the sublime sophistication of the universe can be found in the personalities of rare human beings. Today I glimpsed at that rare light. The need to read, write, create, fabricate tales of wonder bubbled up from with in me in a manner that I have not felt in years.
Tuesday, January 24, 2012
Conflicts With Heroics
Villainy.
Now I'm all about a good villain. In fact most of my favorite literary characters are villains. Bad guys are full of substance, motive, tragedy, and at times they are even misunderstood. They give the story direction, and are often the cause of the most emotional moments the reader will experience. Sadly, real life villains are a lot less complex and if anything irritating.
To exemplify this I would like to turn the topic to a particular ex of mine that I had the displeasure of catching up with. For the purpose of disclosure I will refer to this woman as Scarlet. I find Scarlet to be an excellent evil name for a female protagonist.
Scarlet is a she demon incapable of human emotion. Now mind you I don't say that out of a deep rooted spite that blossomed from a heart bursting break up, filled with all the emotional gore that could rival one of those pathetic 'Twilight' novels. No I state it as a simple fact. To quote Scarlet's own words she: "Keeps guys around because they tell her she is pretty and buy her things. But when she gets bored with them she simply ignores them until they go away."
Now i'm no pacifist when it comes to social conflict. After having drank four rather delicious Old Fashion's I told Ma'dam Scarlet that she was a vile and evil person. With a smile she responded "I know but at least i'm honest about it."
What a truly despicable response. Now i'm sure in Scarlet's demented mind being honest about ones black heart makes it alright. Yes, she must think honestly is just such an amiable trait that it adds a flavorful color to the inky shadows of a villain's soul.
I on the other hand would say no. By being "honest" about ones evil nature, rather than being unaware of the cruel nature one is inflicting on the masses; she is admitting that she is not only aware of her heinous acts but at ease about it.
Part of me is completely amazed that a human being can be so detached from mankind while another part of me almost wants to take the time to destroy her.
But how does one destroy the villain without becoming a villain them self? Such things are more delicate outside of the pages.
Now I'm all about a good villain. In fact most of my favorite literary characters are villains. Bad guys are full of substance, motive, tragedy, and at times they are even misunderstood. They give the story direction, and are often the cause of the most emotional moments the reader will experience. Sadly, real life villains are a lot less complex and if anything irritating.
To exemplify this I would like to turn the topic to a particular ex of mine that I had the displeasure of catching up with. For the purpose of disclosure I will refer to this woman as Scarlet. I find Scarlet to be an excellent evil name for a female protagonist.
Scarlet is a she demon incapable of human emotion. Now mind you I don't say that out of a deep rooted spite that blossomed from a heart bursting break up, filled with all the emotional gore that could rival one of those pathetic 'Twilight' novels. No I state it as a simple fact. To quote Scarlet's own words she: "Keeps guys around because they tell her she is pretty and buy her things. But when she gets bored with them she simply ignores them until they go away."
Now i'm no pacifist when it comes to social conflict. After having drank four rather delicious Old Fashion's I told Ma'dam Scarlet that she was a vile and evil person. With a smile she responded "I know but at least i'm honest about it."
What a truly despicable response. Now i'm sure in Scarlet's demented mind being honest about ones black heart makes it alright. Yes, she must think honestly is just such an amiable trait that it adds a flavorful color to the inky shadows of a villain's soul.
I on the other hand would say no. By being "honest" about ones evil nature, rather than being unaware of the cruel nature one is inflicting on the masses; she is admitting that she is not only aware of her heinous acts but at ease about it.
Part of me is completely amazed that a human being can be so detached from mankind while another part of me almost wants to take the time to destroy her.
But how does one destroy the villain without becoming a villain them self? Such things are more delicate outside of the pages.
Thursday, January 5, 2012
Theories in Video Games Part I
Ahh video games. In the war against obesity, they are the James Bond of team fat. What is it that makes them so addictive, enjoyable, and at times even a preference to real life? To answer this question I would like to turn your attention to the video game franchise known as The Sims.
For our less video game savoy readers The Sims is a video game that allows the user to play A human being in a digital world. This artificial human being has the choice to go to work, find romance, start a carrier, obtain and build a house, and even die. In a sense, you are living a fake life that is well... exactly like real life. I've heard a few people comment on this game and their comments are the base root of my theory.
"I stopped playing The Sims because I was doing everything on that game that I always wanted to do in real life."
See, with The Sims, you see results for your hard work in a matter of hours. Your sim studies hard, goes to work, and gets a promotion in a matter of weeks. You are rewarded for hard work in a timely fashion. This same formula is also the base addictive quality for online video games. As you level, you quickly gain new abilities, new armor, and become more powerful. Next to the mundane and often cruel gambles that life offers this is sublime.
Life is full of risks, that four year degree could lead you right down the road of No-wheresville. All that hard work doesn't always result in leveling up. In fact sometimes it takes years before you see the fruits of your labor. In life not every dungeon has a treasure chest of loot waiting at the end. America is a very "I want it now" society. And lets face it, we are just noobs when it comes to waiting.
For our less video game savoy readers The Sims is a video game that allows the user to play A human being in a digital world. This artificial human being has the choice to go to work, find romance, start a carrier, obtain and build a house, and even die. In a sense, you are living a fake life that is well... exactly like real life. I've heard a few people comment on this game and their comments are the base root of my theory.
"I stopped playing The Sims because I was doing everything on that game that I always wanted to do in real life."
See, with The Sims, you see results for your hard work in a matter of hours. Your sim studies hard, goes to work, and gets a promotion in a matter of weeks. You are rewarded for hard work in a timely fashion. This same formula is also the base addictive quality for online video games. As you level, you quickly gain new abilities, new armor, and become more powerful. Next to the mundane and often cruel gambles that life offers this is sublime.
Life is full of risks, that four year degree could lead you right down the road of No-wheresville. All that hard work doesn't always result in leveling up. In fact sometimes it takes years before you see the fruits of your labor. In life not every dungeon has a treasure chest of loot waiting at the end. America is a very "I want it now" society. And lets face it, we are just noobs when it comes to waiting.
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